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Instructional Technology Leadership

After three years of studying leadership, education, and technology at the University of Lethbridge, it all comes to an end today.

It has been a fabulous program and just right for me.  It was based around three pillars:

1) Leadership and Management

2) Education and Pedagogy

3) Technological Expertise and Network Design

Sound interesting – they are running the program again – more information here – just click on the Instructional Technology Leadership Link 

My final project is all about Writing and the Web.  How is technology and the internet changing the way we compose and change what text is?

I wrote the project as a blog with individual posts, comments and feedback which all rolled into one big final paper (embedded below).

The two key posts which drove the project:

The Changing Writing Process – http://writing.trailsoptional.com/?p=117 – An example lesson of Writing on Wikis using Wordle (and more!)

The Impact of Writing Online – http://writing.trailsoptional.com/?p=134 – Feedback of the Wikis and Wordle lesson remixed and taught by another teacher – all because I posted it online

The site Writing and the Web – http://writing.trailsoptional.com/ has the entire process captured as I created this work:

Writing

The Paper (Don’t feel like you need to read it but it’s here if you want it!) Jennifer Deyenberg – University of Lethbridge Capstone – Writing and the Web Presentation of the highlights:

The Impact of Writing Online

Having long been a subscriber to the idea that writing using a computer is much more than typing text on a keyboard it seems obvious to me that learners should be given the opportunity to write in a modern medium where writing takes on new dimensions, audiences, and forms.  When the impact of writing in a ‘new’ way can be passed along to other educators for them to discover the power of how writing is really different given new technology and communication tools, the real influence of writing online is felt. Others can compose and revise their work at a higher and more influential level.  Writing online is changing what I write. As I write online I am influenced by and am influencing others.

In November I wrote a post called – Persuasive Writing and Web 2.0–Wikis and Wordle – it was reposted on this blog as The Changing Writing Process with a bit more of an academic slant to it.  The post documented a writing lesson using Wikis and Wordle to plan, compose, edit, revise, analyse, and share writing in a completely digital environment.

A teacher, Laura Sutherland, took up the mantle and tried out the idea of writing online with her own students.

“The results were fabulous! First and foremost, EVERY student improved their writing having identified weaknesses with the Wordle starter. Seeing the words in pictorial form helped them identify what they needed to change about their language choices in order to better meet the brief” (Sutherland, 2011).

The use of wordle as a writing analysis tool provided Sutherland’s students with the opportunity to examine their word choice by looking at the frequency and selection of their words.  Wordle strips out the common words to really get at the words of significance and prominence. This setting can be modified under the ‘Languages’  to show what the word frequency would look like without the common words removed.  The removal of the common words allows the main message and thesis of a student’s work to be revealed.  Sutherland’s students used this to see what as missing from their work to meet the criteria of the assignment.

“The Wiki encouraged them to think much more precisely about editing their work because they knew their friends (and me) were logged in and watching what they were doing. There was a real buzz about the place. Every time a new post came in there was a little yelp of excitement. Best of all, the class barely needed me there to achieve. This was true independent learning. I was definitely facilitating rather than teaching!” (Sutherland, 2011).

An online publishing format, such as a Wiki, allows for instant sharing of writing.  The read/write nature of web 2.0 gives students an opportunity to not only produce and publish writing, but a chance to consume and give feedback on their classmates writing.  As Sutherland pointed out it gave learners a chance to write and comment independently.  They were excited about the opportunity of an authentic audience, and this was just within the confines of their own classroom, imagine if the audience was their parents, other family, another class, or an infinite number of global readers.  The web enables this writing, reading, sharing, feedback opportunity to tap into new levels of motivation to improve their writing and cater to the newfound audience.

“One pupil (usually quite unmotivated) even found some internet links about writing to persuade and started an additional discussion topic where he pasted them for his friends to use. Awesome! Even more awesome, when I started a discussion forum entitled ‘what have you learned from your friends today’ many of them excitedly posted specific skills they had improved, which demonstrated that they had really engaged with the assessment process and thoroughly understood how to improve” (Sutherland, 2011)

An online environment allowed this pupil to extend their learning and make connections to outside sources in a easy, accessible manner.  The student took ownership over their own learning to extend and show proficiency in understanding not only the material but the online tool, in this case a wiki, as a medium to demonstrate understanding and sharing knowledge with others.

The words ‘assessment process’ is a key piece to understanding writing online.  The use of the word cloud tool wordle and a wiki, a web 2.0 tool, allowed students to self assess their writing.  Wordle allowed them to assess their word choice and reflect on the text they had written.  The wiki allowed an audience to assess their work by giving feedback and sharing their thoughts.  The student’s could then change and modify their writing based on the comments and feedback they received.

This assessment led to a moment of revelation that every teacher dreams of:

“At the end of the lesson, one pupil went to give me their original piece of writing to mark and then took it back and said:

‘actually Miss, you don’t need to mark this now do you? I already know how to make it better. I reckon I can get an A next time!’” (Sutherland, 2011)

References

Sutherland, L. (2011, November 5). Wikis and wordle. [Web log post]. Retrieved from http://300000questions.wordpress.com/2011/11/05/wikis-and-wordle/

Lure of the Labyrinth

LureLure of the Labyrinth is a multimodal text combining illustrated comic style text, and problem solving puzzles.  The character is on a quest to find their missing pet but must disguise themselves as a monster to fit in and go into the Labyrinth.

lure3

As they journey through the maze more elements of the story are uncovered and mathematical based logic puzzles are presented to be solved.

lure4

The combination of the interactive problems and self guided exploration of the story brings alive a story of adventure in an amazing world.  The mythological beasts and creatures you encounter provide an opportunity to explore mythology and imagination.  The graphics of the comics and the labyrinth bring alive a place of imagination and storytelling.

Why Digital Text?

“In this context literacy, defined as our ability to read and write, is analysed as part of a multimodal design where meaning is created through the interplay between different modes. Digital media can, for example, make it easier to combine writing and pictures to create multimodal texts” (Svaard, 2009, p. 37)

Creating meaning through an interplay of modes, therefore making more connections, and ultimately more learning.  Digital means open up news doors and opportunities for combining media to add richness and depth to imagination, creativity, and ideas. 

It is important to get at the heart of creating rich digital, mutlimodal text by stressing the selection and reasoning process as part of creation.  Creating image, audio, and written text and the choosing a powerful interplay between them has the potential to create dramatic works.  It is vital to get beyond remixed, simple, recreations and really get to the art of choice and artistic creation.  Digital tools to create, share, and get feedback on works are limitless and in a constant state of flux and creation.

‘‘The essence of the DJ’s art is the ability to mix selected elements in rich and sophisticated ways. In contrast the ‘cut and paste’ metaphor . . . that suggest that selected elements can be simply, almost mechanically, combined, the practice of live electronic music demonstrates that true art lies in the ‘mix’ (Manovich, 2001, p. 135).

Svaar, 2009, argues that this ‘choosing from a menu’ creation of text mean that students don’t get the same level of learning that they do with traditional writing and text creation.  He argues that it is just about choosing, and not about creating.  This oversimplification of creating digital works by simply choosing pictures is a dangerous dismissal of a powerful and progressive form of literature.  Svaar recognizes the engaging nature of new media, but dismisses it’s creation as not as sophisticated as traditional writing.  Video production, the interplay of sound, image, text, and multisensory modes mean more consideration to the audience.  It’s akin to the difference between a basic line drawing and a major motion picture.  The story comes alive.  The process of bring a text to life with sound, image, and interactivity and more as technology and imagination allow is complex and demanding on learners.  This complexity is not recognized by Svaar’s criticisms of digital text production.

The creation of digital text is more than making traditional text richer or more visually appealing, it is about a new genre of writing which engages more modes, senses and levels that flat traditional text and launches writing into a new realm of creativity and complexity.

So much potential, just look beyond the traditional!

desert_island

http://xkcd.com/731/

References

Manovich, L. (2001) The Language of New Media. Cambridge, MA: MIT Press.

Skaar, H. (2009), In defence of writing: a social semiotic perspective on digital media, literacy and learning. Literacy, 43: 36–42. doi: 10.1111/j.1741-4369.2009.00502.x

The Changing Writing Process

Writing online is not about just posting work that was completed by using a pencil.  It’s about creating work online using tools that change the way we write.  “Web 2.0 challenges the artificial compartmentalization of research and writing that often characterizes instruction in composition classes” (Purdy, 2010, p. 48). Tools allow us to plan, create, edit, revise, share and get feedback in a whole new way.  Writing with new tools and with new mediums means new skills, new proficiencies, and new opportunities.

Klages and Clark (2009) found, “The virtual world is process-less: writing becomes an act of moving from immediate composing to instant publishing” (p. 33).  The skills of online creation and writing need to be addressed and taught in an age of changing literacies, and the addition of new digital literacies.

In a K-12 classroom this can take on many forms, but designing activities which not only enhance writing by using technology, but using technology to so things which couldn’t be done before to improve writing is not only possible, but easy.

A new stage of the writing process is possible, analysis.  Tools such as word processors and word cloud generators allow us to have technological tools to graphically represent, map, and analyse our word choices, as has never been possible before.  Whether as mundane as a simple word count and spell check to edit and revise with, or as complex as a word cloud to see patterns and trends emerge in our writing, technology is allowing us to easily and quickly get analytical feedback about our writing.

Following is an example of the writing process in a digital format, and the benefits of this approach to writing.

The Task:

The students were to write a persuasive paragraph.  The topic was to persuade readers if the legal driving age should be lowered, raised, or remain the same.  The topic can be varied, what is important here is the process, and that all of it is on the computer, not just pieces.  The students used all sorts of tools, all of them web based, but all of them to complete different parts of the writing process.

Planning:

An interactive planning map from Read Write Think was used to help build their arguments.  It allowed the students to think through their arguments, build a bank of thoughts and examples, and they could save it as a pdf to easily refer to, or add as part of the wiki to show the entire process of their writing.

thesis

The benefit to this tool was that it broke the planning into small chunks or writing, and it didn’t overwhelm the students.  They could easily see the connections between the thesis, the reasons, and the supporting examples as the tool shifted between them.  It also had a great overview map in the corner to be able to see the entire outline and where you were in the process. A draw back to the tool is that it can’t be saved part way through if there is an interruption, only a completed piece can be saved.

Other online planning tools could be mindmaps, such as mindmeister of bubbl.us or spicy nodes.  These tools allow for easy editing, instant sharing, saving and viewing from multiple locations, ability to embed into a website, wiki, or blog.  One of the best things about these tools, is the ability for multiple people to contribute.  Mindmeister is especially powerful as multiple people can edit, real time.  This allows for collaborative planning that can be saved and added to by multiple people, at any time.

Online planning has the advantage of being collaborative, real time, accessible in a variety of times a locations.  It is flexible, responsive, and adaptable to the needs of the students, the content, and the lesson.

Writing:

The students constructed their writing online.  When they write directly on the computer they can easily flip back to the planning, or many pulled it up side by side with their wiki.  Writing online gives direct access to spell check functions, instant publication, access to instant feedback, and easy revision.  Technology offers tools both online and offline which can enhance writing.  Writers can edit and change as they do without constant crossing out or erasing.  This is especially important with young writers as trying to be perfect, or being caught up in letter formation can stifle creative thought and flow.  Adaptive technologies such as speech to text, trainable predictive programs, or digital ink technologies such as the Livescribe bridge the gap for those who might struggle with typing or writing disabilities.  Technology affords the flexibility to focus on the writing and the message, not the mechanics.

Crook and Bennett found that, “Although Year 4 and Year 6 children make similar levels of visual reference to the draft, these glances are more prevalent when typing than when pen-writing, at all ages” (p. 318).  This study was drafting with pen and paper, not drafting on the computer.   When switching between modes of planning and tools there could be a risk of the thinking and use of the planning not crossing over. Purdy, 2010 found, “In Web 2.0, writing and researching activities are increasingly integrated both spatially and conceptually. I argue that, with this integration, Web 2.0 technologies showcase how research and writing together participate in knowledge production” (p. 48).

When the students planned with the online tools they could pull up their planning, have it side, by side on the screen, and even copy and paste over key pieces.  This allowed them to make better use and reference to their planning, because it was in the same place as their writing.

Another tool used for planning is the online presentation tool, Prezi.  The tool allowed students to create a plan which moved and flowed, then were allowed to create the story in the same place, with the same tool. This meant the format and style for both the thinking and the actual writing could flow and match in style and thought.

cassidy2cassidy1

The writing wasn’t linear, as in on a page, in order, it was linear in thought, but the flexible medium allowed for creative composition.

Analyze:

Wordle was used as an analysis tool.  The idea was for them to paste their paragraph into wordle to see what words where coming across as important or repeated.  This student was really noticed the word might coming across in the wordle form.  Might is not a very strong word for a persuasive piece of writing.  It gave her some guidance of where to start the revision process.  This step in the writing process is one I haven’t put into writing before using technology to facilitate writing.  Writing on the web is different than writing with pen and paper.  You have more tools and options at your disposal, teach your students to use them to be better writers, not just better publishers.

wordle

Revise:

On their wiki pages the students were asked to leave their original paragraph, but copy it and make changes in a version below it.  This inspired them to make actual changes.  If it looked exactly the same it was very clear that they weren’t actually revising.  Giving specific editing criteria, specific to the needs to the learner, allows .  The criteria can be looking at changing the beginnings of sentences, adding figurative language, adverbs, or adjectives – as appropriate to the topic.  Smith (2008) found, “As an online arena where error, language play, and invention are not only accommodated but actively incorporated, blogs are a surprisingly straightforward way to negotiate the tensions of error” (p. 37).

Productivity tools can streamline the writing process.  Spelling and grammar check are key tools to use technology to help to revise and improve writing.  The predictive tools and instant recognition of potential problems or errors assists writers to revise and edit as they compose and create, but also go back and review afterwards to look at the piece as a whole.  When using technology the level of productivity and accuracy can be increased with the use of editing and revision features built into to sites and word processors.  Technology allows for a safe space to change and make revisions.  You can make a change and easily change it back, or save the original work before the changes.  The drafting process becomes less final and more flexible.

Link/Remix/Media:

Writing online has many more affordances than previous available, and part of the process of writing online is to link to other works, adding pictures media, which are not just additions to the writing, but often vital parts of the story, the organization, and the piece.  In the creation of a persuasive piece of writing the students were, without any prompting searching for pictures to use as support for their arguments and asking if they could include them as part of their writing.  They wanted to use quotations and statistics they researched, without being asked to go that far, just the call for examples to support for opinions led them to search for support.  When they are writing on the web they have instant access to these resources and links.  They can instantly embed them and add them to their writing.  Adding media, linking to other authorities, and remixing the ideas of others to support their own work is an essential part of writing.  Writing is not a solitary action, it links to other people, other ideas, and other work.  Writing in a networked space allows for ideas to grow, expand, and be supported.

Share/Feedback:

The students wrote directly on a wiki.  This means they are instantly publishing and sharing.  Built in discussion features of a wiki allow places to leave feedback and comments.  Writing online gives that extra added incentive to polish and give more effort – anyone can read it!  Sharing is no longer handing in a story for only the teacher’s eyes or posting a piece of work on the bulletin board.  Writing as part of a community is key to the process.  (Liang, 2007) Building and maintaining relationships through commenting and feedback allow for interaction with an audience.  This audience and feedback is motivating to increasing the quality and quantity of writing.  Hart-Davidson, et al state, “Computer technologies allow writers with access to a computer network to become publishers and distributors of their writing. And chances are they will get feedback, sometimes immediately. Therefore, audiences and writers are related to each other more interactively in time and space” (2005, p. 3).  Mass audiences and feedback change writing by giving it instant meaning.

Writing with web tools allow for interaction with text, with technology, and with people.  Writing is no longer a solitary process, it is a social process.

References:

Crook, C., & Bennett, L. (2007). Does using a computer disturb the organization of children’s writing? British Journal of Developmental Psychology, 25 (2), 313-321.

Hart-Davidson, B., Cushman, E., Grabill, J.T., DeVoss, D.N., & Porter, J. (2005). Why teach digital writing? Kairos, 10(1). Retrieved from http://english.ttu.edu/kairos/10.1/binder2.html?coverweb/wide/index.html

Klages, M., & Clark, J. (2009). New worlds of errors and expectations: Basic writers and digital assumptions. Journal of Basic Writing (CUNY), 28(1), 32-49.

Liang, M.Y. (2007). Rethinking Blog-Integrated EFL Curricula: A Reflection on Participation and Learning. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1686-1691). Chesapeake, VA: AACE.

Purdy, J. P. (2010). The Changing Space of Research: Web 2.0 and the Integration of Research and Writing Environments. Computers and Composition, 27(1), 48-58.

Smith, C. (2008). Technologies for Transcending a Focus on Error: Blogs and Democratic Aspirations in First-Year Composition. Journal of Basic Writing (CUNY), 27(1), 35-60

Blabla–A Story of Emotion and Communication Without Words

bla2

blaBlabla by Vincent Morriset describes itself as a film for the computer.  It is interactive in that you have to click and navigate through to uncover the story.  There is no text or talking, just noise, sound, and image.

You control the creation, interaction and emotion of the ‘people’ in the story.  The characters go through great ranges of emotion, and would be a fascinating way to teach expression and dialogue.  The characters interact and meet each other, they also engage in conflict with themselves, with others, and with the environment around them.  It is a very interesting interactive story of communication.

http://blabla.nfb.ca/

Games and Writing

Videogames are a mainstay of our culture and in the lives of learners.  Educators are starting to recognize the potential of this tool to bring informational, narrative, and multimodal writing into our classrooms.

“A pedagogy of play emphasizes active participation, leading to the production of rhetorical texts for a gamespace community” (Colby & Colby, 2008, p. 301)

Colby and Colby (2008) give this example of the potential for games to lead to writing:

“For instance, as a result of playing WoW, students could design forums, blogs, websites, and various gamespace guides. This feature of the emergent class also means that its predominant feature is not just analysis of a cultural artifact. Although some analysis can still serve an emergent pedagogy, this analysis is in service of helping students produce actively used, rhetorical texts within and for the game community. Consequently, through playing and discussing the game in class, students are more apt to feel they have the expertise to move beyond what others have written because they are writing for those who are as invested in reading the material they produce” (p. 305-306).

Writing is more that just about reflecting on an experience, it is part of the experience.  With a game writing can serve to enhance the game or the understanding of the game for others.  Learning to write in an online forum or writing instructions are important skills to develop.

P1030110Alexander (2009) point outs, “…many such games are also textually rich and require quite a bit of reading, writing, and critical thinking. Indeed, at the most basic level, gaming involves complex use of multiple modes of writing and a need to develop a sense of how text and visuals interact” (p. 36).  This supports work I’ve done with games and students in the classroom.  I’ve used Professor Layton and the Curious Village on the Nintendo DS.  The game is a mystery story where Professor Layton is trying to find Flora and solve the mysteries of St. Mystere.  You have to read, meet the characters, and solve puzzles and is a fantastic text to use with upper primary students.  You have to use a touch interface to read and move through the game and you have to use visuals, interactivity, and text to uncover the answers to the mysteries.  Using this kind of game teachers could ask students to create a new character and write dialogue or a puzzle for the character to present to Professor Layton or Luke (his assistant) to solve.  Students could create a walkthrough or puzzle problem solving site much like this one.  Professor Layton even has a twitter account, @HershelWalker, so students could tweet as if they were Professor Layton as they explore St. Mystere.

Educators should consider using complex computer games as primary “texts” in composition courses as a way to engage with students a more provocative and productive examination of contemporary literacy practices.  Bring a modern take on what a text could be into the classroom to incite debate and a broader awareness of what text could be. (Alexander, 2009)

Alexander (2009) shares the following table with how gaming and pedagogy can be linked in the composition classroom. 

gamingtable

References

Alexander, J. (2009). Gaming, Student Literacies, and the Composition Classroom: Some Possibilities for Transformation. College Composition and Communication, 61(1), 35-63.

Colby, R., & Colby, R. (2008). A Pedagogy of Play: Integrating Computer Games
into the Writing Classroom. Computers and Composition,25 (3), 300-312

Writing 140 Characters at a Time

What’s Happening? asks the microblogging site Twitter.

Twitter is used to share short 140 snippets of life, thoughts or whatever is ‘happening.’  Twitter may seem like a frivolous or vanity driven pursuit, but summarizing ideas and meaningful writing into only 140 characters, including spaces, is a difficult writing task.  The writing and communication is real time, and is shared with an instant, global audience.  You can share links, pictures, videos, and of course, text.

Educators have taken to using twitter to share links, ideas, support, and thoughts about education.  It has built into a global personal learning network for educators to connect with other educators from around the globe.

A set of storytelling twitter accounts have emerged, taking on historical roles to tell stories from history as if they were happening now.  They are posted in little bits at a time over the course of years to slowly unfold the story.

I’ve choosen 5 fascinating twitter accounts to show how twitter can be used to take on voice, perspective, and writing in context:

@iTweetus is the perspective of a Roman Solider in England written by the Tullie House Gallery and Museum.  The tweets are written from a first person point of view and even responds to people who ask questions.

itweetus

@POWKen is the account of real Prisoner of War Survivor Kenneth Bailey.  He tweets from the journal he wrote as a POW on the dates it was written.  Some sections are missing, as he explains, they were often found by the Japanese captors.POWKen

@PrivateDRyan is similar to @POWKen as he is also tweeting from his World War II Prisoner of War Diary.  He shares the original source text of the diary in photos and audio clips with the tweets.  The combination of audio, visuals, and text provides a rich account of his time in custody as a POW in Poland.

ryan

@ukwarcabinet is a Twitter account compiled by the UK War Cabinet Museum in London and the UK National Archives.  The account twitters as Winston Churchill, as if World War II was happening in real time.  It shows the length of war was happening over years, a concept which is hard to illustrate to learners that have never experienced a long, drawn out conflict.   The account links to original source documents from the National Archives, showing the original documents to support the statements.warcabinet

@wpLtReichard tweets from the Diary of an American World War II solider, with time in North Africa, Italy California.  Each tweet is accompanied by a video or photos of the pages from the actual diary. He is also a photographer, with photos of the 1944 Mt. Vesuvius eruption.

reichard

Historical Tweets takes a humorous look a twitter as historical figures with Lewis and Clark lamenting the discover of google maps, or Alexander the Good tweeting that he needs to work harder to become Alexander the Great.

Why not have your learners try their hand at tweeting as a historical figure?

Twister allows you to create a fake twitter account and tweet as a historical or famous figure.  This example of Isaac Newton or @gravityguy is fun and enlightening!

twister

Thanks to @selwynh  for suggesting Alexander the Great @AlexanderIII  Mary Queen of Scots @TheQueenofScots and Charles Darwin @cdarwin

Using Web 2.0 Tools in Higher Education

Higher Education is seeing an influx of tools to enhance learning and infuse technology into classes.  Instructors and professors are shifting their pedagogical approach to include tools to allow students to share, collaborate, reflect, and create online.  “…students noted that they expect a university education to include the use and instruction  of important technologies in academic and nonacademic settings,” (Gustafson, 2004, p. 38).

Spatially and conceptually  writing is changing in how, where, and why students choose to compose.
“In Web 2.0, writing and researching activities are increasingly integrated both spatially and conceptually. I argue that, with this integration, Web 2.0 technologies showcase how research and writing together participate in knowledge production,” (Purdy, 2010, p. 48).  This tools are varied in style, format, and settings.  Some formats such as blogs are personal and open for comments.  Other formats are open only to class members.  There are as many combinations and permutations in settings within various platforms as there are thoughtful contributions and discussions taking place in these online learning environments. “Through the use of ePortfolio and other Web 2.0 tools, students implement critical digital literacy skills as they learn how to write for real audiences and find an authentic voice,” (Klages & Clark, 2009, p. 34).

blog by Travelin'  Librarian

A Blog is a chronological journal platform.  Blogs are conversational, personal, and creative.  They allow for people to post openly and instantly on the open internet.  The friendly, open nature of blogs allows for comments and feedback from classmates and beyond.  Blogs are organized by date with the newest post on top of the stack, and older posts further down the page.  You can give posts categories and tags to organize and make previous writing searchable.  You can sign up for email, text, or RSS alerts of new posts or comments, making a blog easy to follow and track.  Posting and commenting features are simple  and very similar across various types of types of blogs, without menus full of choices and confusion, making blogs friendly and non threatening.  “As an online arena where error, language play, and invention are not only accommodated but actively incorporated, blogs are a surprisingly straightforward way to negotiate the tensions of error” (Smith, 2008, p. 37).  Students in Farmer, Vue, and Brooks (2007) found that blogging was a real world communication platform.  An idea would take off in the class and become a self generating conversation instead of an assigned task.  It was a cultural practice which related to the world outside of the classroom and the institution. Students can experiment with writing style without the pressure of a formal academic ‘structure’ to find their voice.

Ferdig and Trammell (2004) defined four pedagogic benefits of blogging for students:

  1. Assisting students to become subject matter experts through a process of regular scouring, filtering and posting.
  2. Increasing student interest and ownership in learning.
  3. Giving students legitimate chances to participate and enculturating them into a community of practice.
  4. Providing opportunities for diverse perspectives (p. 124).

The online nature of blogs mean there is an “…ease of editing in this digital format, encouraged more writing, and the archiving features of the blog kept a long-running history of the exchanges” (Banister, Ross, & Vannatta, 2008, p. 3619).  You can add a twitter stream, a social network features, or a more traditional discussion forum with the customizable features of blog platforms.  Blogs allow for personal control and ownership of content for students. Blogs are a very reflective.  Students can delve into their learning by writing and sharing thoughts, challenges, and goals.   Finding a voice and audience for writing is very motivating.  Blogging makes writing accessible, easy, and gives it purpose.  With this voice and purpose comes student ownership, pride, and a sense of community.  “Blogging enabled my students to bounce ideas off one another and develop new trains of thought that they might not have considered on their own.  It also helped them think about how they communicate in different arenas and to various audiences” (Smith 2008, p. 45).

The conversation is not a descriptive writing challenge, it is an academic challenge.  Learners have to go back through their thinking, revisit instruction, and build on their knowledge.  The process helps to scaffold and support learners with personal reflection and community feedback.  “It was a way to express my own views…which gave me a sense of freedom” while another said, “It shows how I do develop my knowledge by posting my  thinking in a written method” – A Student Comment from Sheetz and Curcher, 2008 (p. 1258).

Learning Management Systems (LMS) or Course Management Systems (CMS) are centralized, institution controlled, closed internet portals to share ideas, upload and download course materials and interact with other course members.  They are are on the internet, so they can be accessed outside the classroom and the institution, but they are closed networks.  Only the people the university and the individual course instructors allows into each course can interact and view material.

When comparing blogs to traditional discussion forms, found most often in Learning Management Systems (LMS), Valdes-Corbeil and Corbeil (2008) had undergraduate students share their impression

Liang (2007), found that, “In comparison to centralized learning management system (e.g., Blackboard), blogs can empower learners to actively manage their blog content, communicate their learning goals, and maintain interpersonal relationships in a community” (p. 1687).

Valdes-Corbeil and Corbeil (2008) outlined the limitations of traditional learning management system discussion boards:

  1. inflexible organization and display of discussion threads
  2. plain and visually unappealing  text-based interface
  3. inability of participants to upload avatars or photos of themselves
  4. compartmentalized discussions that require readers to go in and out of threads, which can disrupt the flow of conversation (p. 1318).

Through new advances and design elements in new Learning Management Systems many of these limitations are being overcome.  Blackboard and Moodle are emerging as two dominant choices with Blackboard recently acquiring both WebCT and Elluminate, it is incorporating the best features from multiple platforms to create a more modern, more versatile tool.  The open source alternative Moodle is also updating and changing with the recent release of Moodle 2.0.  The new release incorporates more Web 2.0, social media tie ins, and works well with the open source e-portfolio system Mahara. Moodle does take a lot of work to create attractive design elements and customization of features to develop a system that meets the needs of the institution.  Other Learning Management Systems such as Frog, Glow, and Desire to Learn are also being used, but with more uptake at the K-12 education level.

Where Is EverybodyThis thought, from a student in the class highlights the lack of discussion of a threaded discussion board format, “The blog has more of a ‘discussion’ sense of feeling than the discussion board. Participating in this blog has enabled me to present my interpretation of a topic and give my reasoning for what I think. I also get to read others’ opinions and deduce what I agree or disagree with. Thus, this type of atmosphere coincides more accurately with the term ‘discussion.’ In the discussion board, I don’t feel like I am participating in a discussion, but rather, submitting responses to an instructor’s questions or prompts”  (Valdes-Corbeil & Corbeil, 2008, p. 1322).

Blogs move beyond institutionalization into more authentic, personally controlled open writing and reflection.  Part of this personal control is the choice to have blogs open or closed.  In a first year english course for students learning English Sheetz and Curcher (2008) found 30% of the emerging English writers shared their blog only with the instructors, 40% with close friends, classmates and colleagues, and the final 30% had them full open.  This measure of control allows students to make their own choice about the sharing of their writing.

Wikis are websites which are easily created to provide a collaborative space to create, write, and share.  Pages are easy to create. Videos, media, image, and interactive content are easy to insert with embeddable HTML code or through an add image interface.  Wikis are a collaborative group sharing space, more than the individual, chronological blog.  A wiki is more like a traditional webpage, but it can be edited and modified very easily by multiple users.

Anzai (2008), used a wiki for collaborative writing in a higher education first year English class, and found, “82.1% of the students responded positively, of which 32.1% responded that they strongly agreed and 50% responded that they agreed.  On the other hand, 3.6% were negative, and 14.3% were neutral.  Thus most of the students perceived that a wiki enhanced collaborative learning in English writing” (p. 549)

Facebook is a massive social network, originally designed for use by higher education students.  The concept is that you create a profile.  “The creation of an online social networking profile is in actuality a complicated exercise in self-representation that requires a great deal of skill in composition, selection, manipulation, and appropriation (Perkel, 2006, p. 9)”  They you can connect with friends and family, and share updates, photos, play games, and communicate in real time chat.  Pages for companies, groups, and institutions can also be created with a message board, groups of members, and a place to share and communicate.

Facebook is such a dominant tool in the lives of students being present in this social networking world helps to guide, advise, model, and teach responsible use.  Burying your head in the sand and pretending they don’t exists does more of a disservice. “Kemp pointed out that student initiative will be key—not only desirable but imperative—for an “interactive environment,” because these environments are effective only when students actively write and post. Obviously, if faculty are to “guide” learning, they must be there to guide it, whether that means being physically present in a classroom or virtually represented in online spaces including Facebook or MySpace” (p. 27)

Selwyn (2010) examined the Facebook use of 909 higher education students, five themes of use emerged  from the data:

  1. recounting and reflecting on the  university experience
  2. exchange of practical  information
  3. exchange of academic information
  4. displays of supplication and/or disengagement
  5. exchanges of humour  and nonsense

If a tool such as Facebook is already such a dominant presence in the social lives of students, why not repurpose the tool to use it in the higher education environment.  Ordinary users have taken to social networks making them mainstream, and worthy of examination and scrutiny.  For example, Dr. Fogg’s Psychology class at Sandford not only studies Facebook, but uses it in class as a tool to share and communicate.

Twitter is an online, open, microblogging tool.  Users share 140 character snippets of information which can be sent to an open audience, directed at a specific or small group of users, or private messages can be sent.  In this manner twitter users can communicate with specific individuals or can interact with all users.  On twitter users choose to follow other users and they can see on their main page a feed of the ‘tweets’ sent out by those they follow.  Conversely, anyone who follows a twitter user will have their ‘tweets’ populate their twitter page.  A user can follow a narrow, specialized group, or a wide range of users sharing about different interests and topics.

Junco, Heiberger, and Loken (2011) found that when using twitter in a first year course for pre-health professional majors, the students who used the microblogging, social networking platform Twitter had, on average, achieved a GPA in the course which was a half a grade point ahead of the control group.  They also found an increase in engagement scores in the experimental group.  The research found that there was more interaction between students ands faculty when twitter was used as a communication medium in the higher education courses.

Beaudin and Deyenberg [that’s me!] (2011) used twitter at the graduate level in a presentation seminar class.  A student in the class noted, “I never was able to benefit from the insights of my classmates using the paper/word document format…with twitter however, I was able to follow the presentation, read my classmates insights and evaluate my own thoughts at the same time.”

Twitter can be used to facilitate rapid, as needed, conversation.  Students can send enquires out to specific classmates, instructors, or to the general public.  This provides a targeted, but diverse audience for students to share ideas, acquire assistance, and bring their students to a collaborative audience.

An Electronic Portfolio or e-portfolio is an online place to store, share, and critique work.  The work can be text, image, or multi-modal.  Through selection, critique, and commenting the e-portfolio platform can be a reflective and powerful tool for assessment and development.  “The use of portfolios in language learning should contribute to learners taking more responsibility for documenting and assessing their language abilities,” (Godwin-Jones, 2008, p. 10).

E-Portfolios are more personal and customizable than most Web 2.0 platforms.  Individual users take ownership and responsibility for choice, development, and style.  “Potentially, well-designed and expandable e-portfolios offer to the Myspace generation a more inviting environment than the rigid confines of the traditional learning management system” (Godwin-Jones, 2008, p. 9).

“Students compose and receive feedback digitally, which is new. But, within the context of composition studies, students are attentive to questions of audience and the development of writing in ways that are similar to a paper portfolio’s function in a writing course. ePortfolios serve as an ideal bridge between traditional, essayistic literacy pedagogies and emerging`digital rhetoric pedagogies because they embody both the old and the new” (Clark, 2010, p. 29).

When weighing the possibilities and limitations of the various platforms to provide students and teachers an online space to communicate, collaborate, and learn, it is important to weigh the goals of learning, limitations of tools, and learning curve of the new technologies.  Although many students come with a strong technological base, many do not, or are not familiar with all tools and platforms.  (Pearce et al., 2010). This was confirmed by Gustafson (2004) when students expressed frustrations with assignments which required advanced technical skills.  Students in this cased requested advanced notification of the basic skills required so they could master the required technical components to complete the assignment.   A common platform across an institution, such as an LMS may be advantageous in this manner as students use the same skill set from course to course instead of having to start fresh with each new instructor.  At the same time exposure to a wide range of online tools allows students to build a more transferable set of skills, as they are asked to try new things and push their range of familiarity.  Liang (2007) also noted that some students felt the course became one about “online learning” instead of “English learning,” (p. 2874).  This is a concern as the focus must remain on the intend content and pedagogy to deliver that content, not the delivery tool.  Purdy (2010), warned that faculty cannot automatically assume that students have the skills to use Web 2.0 technologies and “that Web 2.0 technologies offer particular affordances is not enough; teachers need to help students develop the perceptual lenses with which to use these affordances productively for work in the academy” (p. 56).  Students need to able to differentiate between research text which are unfinished and those that have been vetted and are reliable.

Purdy (2010) summarizes the potential of Web 2.0 in a higher education institution, “Web 2.0 asks users to write as they are researching can encourage more active written response to texts. Students have a space in which to make their contributions visible, and these contributions can have a hand in changing texts or research practices…Their voices matter” (p. 55-56).

References

Anzai, Y. (2008). Introducing a Wiki in EFL Writing Class. In G. Richards (Ed.), Proceedings of World Conference on E-Learning  in  Corporate,  Government,  Healthcare,  and  Higher  Education  2008  (pp.  547-552). Chesapeake, VA: AACE.

Banister, S., Ross, C. & Vannatta, R. (2008). The Impact of Web 2.0 Tools in the Reading Classroom:. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (pp. 3617-3621). Chesapeake, VA: AACE.

Beaudin, L. & Deyenberg, J. (2011). Twitter: Intellectual Stimulator or Attention Distracter. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 139-147). Chesapeake, VA: AACE.

Clark, J. E. (2010). The Digital Imperative: Making the Case for a 21st-Century Pedagogy.
Computers and Composition, 27(1), 27-35.

Farmer, B., Yue, A., & Brooks, C. (2008). Using blogging for higher order learning in large
cohort university teaching: A case study. Australasian Journal of Educational Technology,
24(2), 123-136.

Ferdig, R. E. & Trammell, K. D. (2004). Content delivery in the ‘blogosphere’. T H E Journal, 31(7),
12-20.

Godwin-Jones, R. (2008). Web-Writing 2.0: Enabling, Documenting, and Assessing Writing Online. Language Learning & Technology, 12(2), 7-12.

Gustafson, K. (2004). The Impact of Technologies on Learning. Planning for Higher Education, 32(2), 37-43.

Junco, R., Heiberger, G. and Loken, E. (2011), The effect of Twitter on college student engagement and grades. Journal of Computer Assisted Learning, 27: 119–132. doi: 10.1111/j.1365-2729.2010.00387.x

Klages, M., & Clark, J. (2009). New Worlds of Errors and Expectations: Basic Writers and Digital Assumptions. Journal of Basic Writing (CUNY), 28(1), 32-49.

Liang, M.Y. (2007). Rethinking Blog-Integrated EFL Curricula: A Reflection on Participation and Learning. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 1686-1691). Chesapeake, VA: AACE.

Maratano, G., & Barton, M. (2010). Paradox and Promise: MySpace, Facebook, and the Sociopolitics of Social Networking in the Writing Classroom. Computers and Composition, 27(1), 36-47.

Palaigeorgiou, G., Triantafyllakos, G. and Tsinakos, A. (2011), What if undergraduate students designed their own web learning environment? Exploring students’ web 2.0 mentality through participatory design. Journal of Computer Assisted Learning, 27: 146–159. doi: 10.1111/j.1365-2729.2010.00382.x

Pearce, N., Weller, M., Scanlon, E., & Kinsely, S. (2010). Digital scholarship considered: How new technologies could transform academic work. In Education: Technology & Social Media (Special Issue, Part 2). 16(1) Retrieved from http://ineducation.ca/issue-2

Purdy, J. P. (2010). The Changing Space of Research: Web 2.0 and the Integration of Research and Writing Environments. Computers and Composition, 27(1), 48-58.

Selwyn, N. (2007). “Screw Blackboard…do it on Facebook!’: an investigation of students’ educational use of Facebook. Poke 1.0 – Facebook Social research symposium.

Sheetz, D. & Curcher, M. (2008). Using Blogs to Enhance Content Learning for Students Who Are Learning in a Second Language. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1254-1259). Chesapeake, VA: AACE.

Valdes-Corbeil, M. & Corbeil, J. (2008). Enhancing Social Presence by Replacing the  Discussion Forum with a Blog. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1318-1323). Chesapeake, VA: AACE.

van den Beemt, A., Akkerman, S. and Simons, P. (2011), Patterns of interactive media use among contemporary youth. Journal of Computer Assisted Learning, 27: 103–118. doi: 10.1111/j.1365-2729.2010.00384.x

Blog Photo by Travelin’ Librarian http://www.flickr.com/photos/travelinlibrarian/317055520/

Where is Everybody by HikingArtist.com http://www.flickr.com/photos/hikingartist/5019943977

Land of Me–an Interactive Multimedia Story for Early Years

The Land of Me is an immersive storytelling world for young children.  Students learn from characters who speak and react to them.  The various chapters of the books are directed to different topics.  My favourite is the story time chapter where students get work with Olive the Turtle to help create their own story using the characters and ideas they been working with throughout the other chapters.

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When students make a choice, the story instantly reacts to their ideas.  The idea that students are in charge of a creative learning storytelling space means that they can take ownership of their learning.  When using it with young learners, they used the characters and ideas in their own writing and art.

landofme4

Land of Me recognizes that students can write in and create in a variety of ways and that a story can be a very interactive, creative, multimodal experience instead of a static, passive, one way experience.  There is text to read and questions to answer.  The animals also speak and react to your choices.

Land of Me is a downloadable program, for a small cost, which needs to be installed on your computer, available here.

“Wake up you lazy lot, let’s go adventuring!”